Brand Analysis for a Case Study
Case Study Chosen - IGN Entertainment:
Logo:
Logo:
| (Past) |
| (Modern) |
The company's logo, modern and past, consist of a lot of red. This is colour is seen in branding to signify: passion, bold, youthful and exciting, all of which fit into the type of work and content the company does produce. Black on white or vice versa is also used, helping the letters stand out as a result.
Mission Statement - "Sharp opinions and ground-breaking content for games and entertainment for more than 265 million fans across 34 platforms and 112 countries."
Vision Statement - "To provide fans with the best gaming and entertainment-related content and collectibles online"
Demographic:
Age - Teen upwards (but younger than elderly)
Sex and/or Gender - General, leaning towards Male
Race - General
Employment - Working Class
Location - International
Psychographic:
Lifestyle:
Someone who loves media (such as TV, Film, Gaming and Online Content), likely taking part in interacting with these media types often. Likely isn't super busy, having time to read articles and reviews from the site as well as interact with said media related to each as well.
Personality Traits:
Interested in the industries related to them, such as upcoming projects, in depth looks into behind-the-scenes, and other things similar.
Social Status:
Starting at working class and upwards, as they would be people who have time to read the site and take part in these interests while also having the money to purchase the things promoted and discussed on the sites to have opinions and care about them in the first place.
Values and Attitude:
Might value materialism, such as copies of their favourite media or things related to them. Probably willing to spend decent amounts of money on things of this kind which they like.
YOUNG AND RUBICAM 4CS - Cross cultural consumer characterisation:
Explorers and Mainstreamers
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